<!-- Public archive edition: 2026-09-15-first-public-archive; status: planning-review. Local paths and operational identifiers omitted. -->

**Round 01 amended baseline — synthesis complete. Completed cycles: 1/30.**

This synthesis uses the actual relayed contributions and amendments. Agreement below establishes a planning baseline, **not empirical proof** of enjoyment, fairness, demand or sustainable economics. Becoming and simsim remain undecided working names.

**Product promise and protected scope**

The central promise is: **explore who you can become, discover what choices make possible, and decide what deserves to continue.** A life becoming something another person can enter is a powerful extension. Private, artistic, contemplative and narrative lives remain equally legitimate; publishing, producing useful artifacts and becoming a creator are optional.

First Light remains unchanged: one room/terrace/neighbor setting, one active character, Astrobot, three simulated mornings, Stillness/Craft/Connection, viable mixed and baseline completion, an instrument, notebook, rain event and two independent saved runs. No unattended progression, Relay, billing, generated-media infrastructure or multiplayer enters G1.

Preserve W0–W6 and G1–G6. The default sequence remains **First Light → Legacy Relay → bounded paid chapter → Circle → curated creator publishing → hosted worldmaking**. After G2, a manual cooperation probe may investigate Circle interest without building hosting or displacing the chapter default. Stronger evidence can reopen commercial sequencing.

**Source-qualified decision crosswalk**

Neither v0.3 supersedes the other merely through filename, length or highest identifier.

| Source register | Preserved identity and reconciliation |
|---|---|
| **A: Becoming v0.3**, Godz 4 attachment `becoming-astrobot-master-plan-v0-1111.md` | 58,150 bytes; 469 lines; SHA-256 `4a07a9eed407380a44ecec2998dee4e00468e4ce1d3c082079889de607ed867f`. Preserve A:D01–21 and A:BS-001–003. |
| **B: simsim v0.3**, God I attachment `simsim_master_plan_v0.3.md` | 68,908 bytes; 918 lines. Preserve B:D01–28 and B:BS-001–007. |
| A:D19 / B:D22 | Basic archive portability / expanded portable-archive proposal. Preserve free basic access; paid packaging and operation remain hypotheses. |
| A:D20 / B:D24 | Private story previews and controlled media drafts. Preserve consent and canonical grounding. |
| A:D21 / B:D21 | Anonymous gifts/company generosity. Preserve truthful funding and no recipient obligation. |
| B:D19 | Working nickname proposal, superseded by the founder’s explicit naming uncertainty. |
| B:D20 | Legacy Relay; staged after G1, with voluntary return. |
| B:D23, D25–28 | Self-hosting services, playable invitations, G1 exclusions, source/visibility separation and evidence distinctions; retain each original independently. |
| Godz 4’s BS-004–012 | Valid amendments within that reviewer’s lineage; retain as **Godz4:BS-004–012**, without overwriting either source register. |
| simsim integration checkpoint D22–37 / BS-004–006 | Separate integration lineage, not replacements for matching source IDs. Preserve its existing crosswalk and history. |

Use source-qualified identifiers wherever meanings collide. The earlier packet’s shorthand “preserve D01–28” cannot describe both registers. Round decisions use **R01** references, not reassigned historical IDs.

**Accepted changes**

- **R01-01 — Open source:** accept component-based release with concrete blockers covering rights, secrets, privacy, reproducible operation and support expectations. Godz I withdrew the mandatory canonical-network prerequisite. Revenue or network dominance is not a release gate; sequencing must not conceal indefinite withholding.
- **R01-02 — Ownership and cost:** portable permitted memories, preferences and persona configuration do not imply ownership of model weights or identical future behavior. Local execution reduces provider exposure but retains hardware, energy, maintenance and storage costs. No silent paid-cloud fallback. Detailed service accounting begins with paid operations, not G1.
- **R01-03 — Historical representations:** distinguish readable archives, executable **supported checkpoints** and derived media. “Reality Point” remains an alias for a versioned reconstructable checkpoint—not currency, reputation or morality. Correct God I’s misreading without erasing the original response.
- **R01-04 — Fairness:** identical rules are insufficient. Shared play should begin with common gameplay evidence and accessible baseline hints. Do not sell exclusive strategic assistance while claiming fairness. Later matched-scenario tests must inspect information, decisions and outcomes.
- **R01-05 — Legacy:** test provenance beyond stock-tool utility while preserving expressive value. Songs, jokes and private chronicles need not unlock advantages to matter.
- **R01-06 — Funding:** payer does not mean governor. Gifts buy no gratitude or influence. Sponsorship must not purchase favorable causality; removing branding must not erase truthful historical funding records.

**Rejected changes and remaining dissent**

Reject adding Relay or a successor coda to G1, mandatory creator/enlightenment progression, costless-local-operation language and arbitrary-video-frame entry promises.

Godz 4’s integrated Relay/video/fork initial test remains recorded as dissent. Adopt Godz 3 and God I’s staged probes: inheritance first, approved-story interest separately, supported-checkpoint continuation separately, then integration. Reuse fixtures, but do not confuse their hypotheses.

Chapter-first remains provisional. Open-source component boundaries, companion continuity, premium-assistance limits and sustainable service allowances remain unresolved implementation or validation questions.

**Next test and Round 02 question**

The next player test remains G1’s existing observation: six new players; at least four explain a capability-to-evidence consequence and voluntarily choose another route before observer prompting. This is directional evidence.

**Round 02 question for every reviewer:** *Within the existing three mornings, what specific choice makes the player weigh two understandable possibilities, observe a consequence and retain agency—without adding scope, prescribing a virtuous answer or revealing the entire outcome?*

Each reviewer should propose one concrete interaction, identify the alternative deferred, explain recoverable mistakes and accessibility, and name an observation that would falsify its appeal.

This synthesis is ready for Godz 3 to relay. Round 02 has not been performed here.
