Create a premium game-production prop reference sheet for SIMSIM / FIRST LIGHT, titled only 'RAIN RECEIVER · 01'. Use the attached scene only as a material and craft reference: warm hand-worked wood, aged brass, linen, a humane future made by hand. Design ONE compact tabletop rain receiver, a new original functional object: low walnut wedge base, one modest brass acoustic cup about palm-width (not an enormous gramophone), one brass calibration wheel on the right side, a recessed ivory mechanical needle dial, and a shallow paper trace slot at the front. Its silhouette is distinctive, quiet, beautiful and repairable. No screen, no hologram, no floating effects. Present EXACTLY the same object in four consistent views in a clean 2 by 2 editorial layout: upper-left large three-quarter hero; upper-right front view; lower-left side view; lower-right top view. Make the identical cup, dial, wheel and paper slot geometrically consistent across views. Use a dark midnight-blue neutral studio background, brushed silver tiny typographic labels 'THREE-QUARTER', 'FRONT', 'SIDE', 'TOP'. Subtle blue-violet sheet framing, warm materials retained on the object, no green anywhere. Soft product lighting, crisp full-object silhouettes, physically plausible assembled parts, restrained wear at contact points. No hands or people. No numeric dimension labels, no exploded assemblies, no extra objects, no logos other than the specified title. This is a design candidate reference, not a gameplay screenshot.